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	<title>ericaosher.com</title>
	<link>http://ericaosher.com</link>
	<description>ericaosher.com</description>
	<pubDate>Mon, 19 Mar 2012 20:15:03 +0000</pubDate>
	<generator>http://ericaosher.com</generator>
	<language>en</language>
	
		
	<item>
		<title>SitRep</title>
				
		<link>http://ericaosher.com/SitRep</link>

		<comments>http://ericaosher.com/following/ericaosher.com/SitRep</comments>

		<pubDate>Mon, 19 Mar 2012 20:15:03 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">2976282</guid>

		<description>SitRep is a robust, secure, easy to use multi-user system planning, operations, and analysis of data used in public safety. 

&#60;img src="http://payload33.cargocollective.com/1/0/26408/2976282/sitrep2_640.png" width="640" height="195" width_o="970" height_o="296" src_o="http://payload33.cargocollective.com/1/0/26408/2976282/sitrep2_o.png" data-mid="15496001"  border="0" align="left"/&#62;

SitRep came to be because of the lack of easy to use tools for collaborative work on spatial and temporal data sets used for planning purposes in public safety. Development naturally progressed into an operational tool for the management of assets, and monitoring of events and as an analytical tool for after-action-reports because of the void of any tools that fulfilled these needs in public safety.


What do you mean by data used in public safety? 
Well, we categorize data into three categories : static, assets, and events.

&#60;img src="http://payload33.cargocollective.com/1/0/26408/2976282/front_placeholder_640.png" width="640" height="236" width_o="950" height_o="350" src_o="http://payload33.cargocollective.com/1/0/26408/2976282/front_placeholder_o.png" data-mid="26279882"  border="0" align="left"/&#62;

     - Static data is information that does not change very often such as maps (boundaries of counties police precincts, fire districts and much more) and organization info ( addresses, phone, email of precinct, hospitals, fire houses, schools, etc).

     - Asset data is information about your units, for a police department this would include, officers and cars. Assets have status (on-duty, off-duty, uniform, plain-clothes, undercover etc), and a location. Since both status and location of your units change depending on time this is stored in SitRep, allowing you to see where your assets are now as well as in the past.

     - Event data is information both planned and unplanned that has a location and time. Each 911 call for service can be an event managed in SitRep - visualized in live-updating maps and charts. Event data also includes power-outages, weather information, mass transit service disruptions and more. 

&#60;img src="http://payload33.cargocollective.com/1/0/26408/2976282/datavis3_640.png" width="640" height="195" width_o="970" height_o="296" src_o="http://payload33.cargocollective.com/1/0/26408/2976282/datavis3_o.png" data-mid="15495981"  border="0" align="left"/&#62;</description>
		
		<excerpt>SitRep is a robust, secure, easy to use multi-user system planning, operations, and analysis of data used in public safety.     SitRep came to be because of the...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	<item>
		<title>ABOUT</title>
				
		<link>http://ericaosher.com/ABOUT</link>

		<comments>http://ericaosher.com/following/ericaosher.com/ABOUT</comments>

		<pubDate>Tue, 08 Nov 2011 21:23:00 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">2276722</guid>

		<description>Erica Osher Reifer is a New York based designer and educator with an MFA in Design &#38; Technology from Parsons The New School for Design. She has been working in the film industry since 2001, beginning with various editing and visual effects projects.  However, her focus has shifted towards enhancing education through technology, combining her love of storytelling, new innovations, and play.

Her design philosophy is centered around simple, practical, and meaningful projects that have real world implications.

Email: ericareifer [at] gmail [dot] com 

</description>
		
		<excerpt>Erica Osher Reifer is a New York based designer and educator with an MFA in Design &#38; Technology from Parsons The New School for Design. She has been working in the...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>BFA CORE LAB: TIME</title>
				
		<link>http://ericaosher.com/BFA-CORE-LAB-TIME</link>

		<comments>http://ericaosher.com/following/ericaosher.com/BFA-CORE-LAB-TIME</comments>

		<pubDate>Sat, 15 Oct 2011 14:45:55 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Course]]></category>

		<guid isPermaLink="false">1023530</guid>

		<description>This course is an intensive, media production lab exploring various aspects of time-based media, including video, audio, and animation. Projects range from traditional storyboarding and animation to experimental broadcast design, digital video production and multi-track sound mixing. Emphasis is placed on the development of creative projects, awareness of ideas and techniques within the medium and critical engagement in the class discussions and critiques. </description>
		
		<excerpt>This course is an intensive, media production lab exploring various aspects of time-based media, including video, audio, and animation. Projects range from...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	<item>
		<title>OSI + PARSONS FELLOWSHIP</title>
				
		<link>http://ericaosher.com/OSI-PARSONS-FELLOWSHIP</link>

		<comments>http://ericaosher.com/following/ericaosher.com/OSI-PARSONS-FELLOWSHIP</comments>

		<pubDate>Tue, 11 Oct 2011 15:31:10 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">2135021</guid>

		<description>The OSI + Parsons Fellowship was launched in 2007 starting with five NGOs in Africa and the former Soviet Union. Fellows provided four weeks of on-site support, followed by four months of off-site technical assistance. This pilot year was evaluated with such success that the on-site fellowship period now runs for 6-8 weeks. To date, more than twenty NGOs have benefited from the Fellowship in more than fifteen countries, and thus bolstered their advocacy campaigns, addressing health and human rights issues such as: access to essential medicines; HIV prevention services for people who use drugs; pain relief and palliative care for people with life-limiting illnesses; community- based care for people with intellectual disabilities and mental illnesses; rights of lesbian, gay, bisexual, and transgender persons; and health equity through greater government accountability. 

Check out the fellowship website for more information.

Founded in 2004, Alternative Georgia is an Addiction Research Center that works in the spheres of drug dependence research and harm reduction advocacy. They focus on the promotion and support for effective evidence based strategies in the drugs field, development and support for drug and HIV legislation and the protection of the rights of marginalized groups. Currently, the amount of money being spent to imprison repeated drug users is $8 Million Lari. Alternative Georgia immediate goal is to change the legal policy of imprisoning drug users to providing assistance to drug users and their families. To assist, Alternative Georgia with this campaign, Parsons Fellow Erica Osher (that would be me) assisted the organization with their branding and campaign video. 


&#60;img src="http://payload.cargocollective.com/1/0/26408/2135021/20100902_AG_archMap.jpg" width="640" height="360" width_o="768" height_o="432" src_o="http://payload.cargocollective.com/1/0/26408/2135021/20100902_AG_archMap_o.jpg" data-mid="10645951"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/26408/2135021/Screen Shot.png" width="640" height="373" width_o="1086" height_o="633" src_o="http://payload.cargocollective.com/1/0/26408/2135021/Screen Shot_o.png" data-mid="10645956"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/26408/2135021/finallogo_red_EN.jpg" width="445" height="168" width_o="445" height_o="168" src_o="http://payload.cargocollective.com/1/0/26408/2135021/finallogo_red_EN_o.jpg" data-mid="10645962"  border="0" align="left"/&#62;
</description>
		
		<excerpt>The OSI + Parsons Fellowship was launched in 2007 starting with five NGOs in Africa and the former Soviet Union. Fellows provided four weeks of on-site support,...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	<item>
		<title>COMPASS LMS</title>
				
		<link>http://ericaosher.com/COMPASS-LMS</link>

		<comments>http://ericaosher.com/following/ericaosher.com/COMPASS-LMS</comments>

		<pubDate>Wed, 17 Mar 2010 16:17:23 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Design]]></category>

		<guid isPermaLink="false">313805</guid>

		<description>In family medicine residency programs across the United States, there is a paucity of formative and summative competency assessment but little structured feedback.  In addition, residents don’t have a system for organizing their learning goals and resources, tracking progress throughout their residency, and performing self-assessment and reflection.Compass is an online learning environment specifically designed to support and improve the Family Medicine Residency program at Tufts University.  Compass supports the principle of competency-based learning and includes features such as reflective entries (clinical blogging), self-assessment, learning resources, an individualized learning plan, and a community forum.  It is the hope that the addition of Compass to the residency program will not only provide a framework for assessment and feedback, but will shift the residency experience to be more learner centered and self directed, fostering behaviors of life-long learning in the residents.

Click here to read more about this project.


&#60;img src="http://payload.cargocollective.com/1/0/26408/313805/compass_timeline.jpg" width="640" height="234" width_o="983" height_o="360" src_o="http://payload.cargocollective.com/1/0/26408/313805/compass_timeline_o.jpg" data-mid="10707818"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/26408/313805/Workflow_system.jpg" width="640" height="518" width_o="2048" height_o="1659" src_o="http://payload.cargocollective.com/1/0/26408/313805/Workflow_system_o.jpg" data-mid="10707816"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/26408/313805/LMS_ArchitectureMap.png" width="640" height="482" width_o="2048" height_o="1541" src_o="http://payload.cargocollective.com/1/0/26408/313805/LMS_ArchitectureMap_o.png" data-mid="10707820"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/26408/313805/compasslms_Page_01.jpg" width="640" height="400" width_o="2048" height_o="1280" src_o="http://payload.cargocollective.com/1/0/26408/313805/compasslms_Page_01_o.jpg" data-mid="10707812"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/26408/313805/compasslms_Page_11.jpg" width="640" height="400" width_o="2048" height_o="1280" src_o="http://payload.cargocollective.com/1/0/26408/313805/compasslms_Page_11_o.jpg" data-mid="10707799"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/26408/313805/compasslms_Page_09.jpg" width="640" height="400" width_o="2048" height_o="1280" src_o="http://payload.cargocollective.com/1/0/26408/313805/compasslms_Page_09_o.jpg" data-mid="10707804"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/0/26408/313805/compasslms_Page_04.jpg" width="640" height="400" width_o="2048" height_o="1280" src_o="http://payload.cargocollective.com/1/0/26408/313805/compasslms_Page_04_o.jpg" data-mid="10707807"  border="0" align="left"/&#62;</description>
		
		<excerpt>In family medicine residency programs across the United States, there is a paucity of formative and summative competency assessment but little structured feedback. ...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	<item>
		<title>DIGITAL VIDEO PROD. I &#38; II</title>
				
		<link>http://ericaosher.com/DIGITAL-VIDEO-PROD-I-II</link>

		<comments>http://ericaosher.com/following/ericaosher.com/DIGITAL-VIDEO-PROD-I-II</comments>

		<pubDate>Wed, 17 Mar 2010 16:15:46 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Course]]></category>

		<guid isPermaLink="false">313816</guid>

		<description>These courses further advance shooting and editing concepts and techniques pertinent to video in areas such as planning, montage, image manipulation, multi-screen installations, video art and/or experimental documentary. Emphasis is given to discovery and developing an awareness, sensitivity and critical mind for a creative and resourceful use of the medium.</description>
		
		<excerpt>These courses further advance shooting and editing concepts and techniques pertinent to video in areas such as planning, montage, image manipulation, multi-screen...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/0/26408/313816/prt_1320786940.JPG" />

	</item>
		
		
	<item>
		<title>LEARN TO "CUT"</title>
				
		<link>http://ericaosher.com/LEARN-TO-CUT</link>

		<comments>http://ericaosher.com/following/ericaosher.com/LEARN-TO-CUT</comments>

		<pubDate>Wed, 17 Mar 2010 16:08:41 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Course]]></category>

		<guid isPermaLink="false">313815</guid>

		<description>In this course, students will begin to understand and develop different editing styles and learn to perform basic editing functions through in class demonstrations and exercises. The goal of this course is for students to learn to effectively take a video editing project from concept to completion.Course Objectives:To gain an overview of the video editing processTo build storytelling skillsTo build technical skills as an editorTo gain an understanding of the different editing styles


Image reference - The Beast</description>
		
		<excerpt>In this course, students will begin to understand and develop different editing styles and learn to perform basic editing functions through in class demonstrations...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/0/26408/313815/prt_1320806911.jpg" />

	</item>
		
		
	<item>
		<title>MFA BOOTCAMP + DESIGN </title>
				
		<link>http://ericaosher.com/MFA-BOOTCAMP-DESIGN</link>

		<comments>http://ericaosher.com/following/ericaosher.com/MFA-BOOTCAMP-DESIGN</comments>

		<pubDate>Wed, 17 Mar 2010 15:59:53 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Course]]></category>

		<guid isPermaLink="false">313812</guid>

		<description>The goal of Bootcamp Design is to familiarize students with the Parsons New School for Design MFA DT Program expectations regarding the design process. Students will learn the importance of the design research process, iterative design process and constant documentation.

The course is divided into three-week segments that will introduce students to broad design topics. The first week includes an overview of graphic and web design principals, as well as narrative and broadcast basics. In the second week, students will implement the design skills established in the first week, while exploring introductory game design principals and presentation skills expected from all MFA DT program students. The final week focuses on prototyping, critique, user testing and the iterative process as students finish their final projects.</description>
		
		<excerpt>The goal of Bootcamp Design is to familiarize students with the Parsons New School for Design MFA DT Program expectations regarding the design process. Students...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>LAC: 200 YRS OF URBAN CHANGE</title>
				
		<link>http://ericaosher.com/LAC-200-YRS-OF-URBAN-CHANGE</link>

		<comments>http://ericaosher.com/following/ericaosher.com/LAC-200-YRS-OF-URBAN-CHANGE</comments>

		<pubDate>Wed, 17 Mar 2010 15:17:51 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Online Course]]></category>

		<guid isPermaLink="false">313810</guid>

		<description>This highly interactive online course examines four cities in Latin America through the lens of architecture, visual culture, art history, urban planning, geography, literature and film.  Countries in the region are now commemorating 200 years of independence from Spain;  these bicentennial commemorations offer a unique occasion to analyze the current state of the region.  They highlight cities and nations on the move, with new political leadership, including the presidential elections of four women (Chile, Argentina, Costa Rica and Brazil), the first indigenous leader (Bolivia), and the first former priest (Paraguay).  Through audiovisual lectures, readings, films, and games, we explore patterns of urban change and cultural diversity in the public sphere, with particular attention to Buenos Aires, Rio de Janeiro, Quito, and Mexico City.   
 
</description>
		
		<excerpt>This highly interactive online course examines four cities in Latin America through the lens of architecture, visual culture, art history, urban planning,...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/0/26408/313810/prt_1320246869.jpg" />

	</item>
		
		
	<item>
		<title>MANNAHATTA THE GAME</title>
				
		<link>http://ericaosher.com/MANNAHATTA-THE-GAME</link>

		<comments>http://ericaosher.com/following/ericaosher.com/MANNAHATTA-THE-GAME</comments>

		<pubDate>Wed, 17 Mar 2010 15:12:03 +0000</pubDate>

		<dc:creator>ericaosher.com</dc:creator>
		
		<category><![CDATA[Game Design]]></category>

		<guid isPermaLink="false">315732</guid>

		<description>Mannahatta: The Game is a location-based game for the iPhone that maps Manhattan’s historical ecosystem onto its modern day streets. Players move from block to block and gain points when they make connections between the ecological elements that used to exist in the exact same location in 1609, when Henry Hudson first set foot on the island. Working individually or as part of a team, a player must cover a wide physical territory across the city to collect points, earn badges and move to the top of the leader board.

The Game was developed by PETLab at Parsons The New School for Design in cooperation with members of the New Youth City Learning Network. While the game is only in prototype stage now, when it is finished it will exemplify a new kind of 21st century learning product — one that fosters skills such as systems thinking, spatial navigation, and social collaboration via participatory, interest-driven forms of youth engagement. 




Find out more at  www.mannahattathegame.org.</description>
		
		<excerpt>Mannahatta: The Game is a location-based game for the iPhone that maps Manhattan’s historical ecosystem onto its modern day streets. Players move from block to...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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